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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Rek Seven
Probe Patrol Ixtab.
1480
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Posted - 2014.05.03 09:00:00 -
[1] - Quote
wow that ship is pretty underwhelming, i'll have no reason to use this over my venture. Good job Rise/Fozzie... In fact the hole of fanfest has been a let down so far. +1 |
Rek Seven
Probe Patrol Ixtab.
1480
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Posted - 2014.05.04 09:35:00 -
[2] - Quote
Lena Lazair wrote:Rek Seven wrote:wow that ship is pretty underwhelming, i'll have no reason to use this over my venture. Good job Rise/Fozzie... In fact the hole of fanfest has been a let down so far. Tech2 ships are specializations, not replacements. If everyone universally preferred the Prospect to the Venture, we'd be right back where we started pre-tiericide. It's a bummer you don't have a use case for the Prospect that gets you excited, but plenty of other people do.
That was just my initial reaction. I appreciate the new form of game play that might emerge from a jump capable resource gathering ship but other than that, I don't think it's been handled right.
The Venture is already good at operating in dangerous space, to the point where many people consider it overpowered due to the difficulty in actually catching one... And now CCP are giving it a covert cloak and making it jump capable?! ... Don't talk to me about balance
They should have introduced a cruiser class version that does everything the Prospect can do but is less mobile and a better gas miner.
+1 |
Rek Seven
Probe Patrol Ixtab.
1482
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Posted - 2014.05.08 08:35:00 -
[3] - Quote
CCP Fozzie wrote: Adding an ice mining Expedition Frigate in the future is definitely possible.
Why are you obsessed with frigates? A cruiser size hull would be better balanced.
If you're going to create a separate ice mining ship then why aren't you creating separate ships for gas and ore mining? If you're not going to do that then It would make more scene to add an ice mining bonus to this new ship.
...It doesn't sound like you guys have thought this through. +1 |
Rek Seven
Probe Patrol Ixtab.
1483
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Posted - 2014.05.08 15:41:00 -
[4] - Quote
The more i think about the Prospect, the less i like the thought of it being introduced...
The fact is that this ship is simply not needed. We already have 3 T2 mining ships in the game so why not give one or all of them the ability to use a covert ops cloak and the ability to jump through a covert bridge?
The balance between risk and reward would be a lot better if they did this, as trying to catch a hulk would be a lot easier than trying to can't a frigate.
As others have said, i think the Prospect should get a better gas harvesting yield than the venture, and exhumers should be change as I described above. +1 |
Rek Seven
Probe Patrol Ixtab.
1484
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Posted - 2014.05.08 22:25:00 -
[5] - Quote
BeBopAReBop RhubarbPie wrote: Having a frigate sized ship is invaluable for mining in enemy territory. Even if you threw a covert cloak on a procurer, it would be very difficult to break through camps with it due to align times.
I don't know about "invaluable", I'd call it a slightly overpowered luxury... Who needs to worry about getting past a gate camp when you can jump to a cyno?
Giving the same ability to the T2 mining barges would instantly revitalize the mining profession! Yes, mining barges are a lot less agile but that is part of the risk vs. reward balancing act. The mass of the ships would need to be adjusted to allow a fleet to be bridged.
BeBopAReBop RhubarbPie wrote: I think most people are missing how good this ship is for gankers though.
Better than what we already have?
+1 |
Rek Seven
Probe Patrol Ixtab.
1489
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Posted - 2014.05.12 10:55:00 -
[6] - Quote
Why spend time designing a ship that is interesting and useful for the masses when you can just introduce a gimmick that a hand full of people think they are going to like?!
... It worked well for the Nestor, right CCP? +1 |
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